Oculus Quest is the latest addition to the Oculus product line, a version that has been worked on for several years by the Facebook owned company.
This headset has been in development since the release of the Rift back in 2016, and Oculus will be making it available later this year in 2019.
The Oculus Quest is not the same as the Oculus Go. This headset offers six degrees of freedom, that enables an user the capability of walking around in the virtual world untether, without being tether to a cable (like the HTC vive). We also know by now that the Oculus Quest is not the only new VR headset due for debut, HTC Vive Cosmos is another mysterious new VR headset of that has the potential to compete with the Oculus Quest. Here is a review of the HTC Vive Cosmos.
At the moment, we are still in between technologies that provide both freedom and power at the same time. Yet, the Oculus Quest has less power than the Oculus Rift, which that run an Nvidia 960GPU or above. However, Oculus Quest is not operating significantly less performance than the Rift, it is a standalone mobile VR headset that appear not far less than par of the tethered Rift.
When the headset ships this year, Oculus Quest will contain 50 + titles along with it. These titles include Star Wars’ Vader Immortal, Stormland, Superhot VR, Moss and more. Of course, all are specifically optimized in every way for standalone VR. All these titles will utilize revamped versions of the Oculus Touch controller, and instead tracked with 4 sensors situated on the side of the VR device.
The price of the headset is $399USD, one we can’t wait to get into our home.
Oculus Quest is a standalone headset and you get what you paid for. That means, for both better and worse, all the processing power in this headset needs to be built-in. You are also not able to upgrade the device that you could do with PC-based Oculus Rift, yet the Oculus Quest is one you can take anywhere you go.
The concept of a headset being untethered might concern some people at first, especially if you’ve are used to being securely tethered in a virtual environment. Don’t be afraid as the security system is active in the standalone headset, which will prevent you from, say, bumping into a dangerous object during a game or experience.
According to Hugo Barra, the Oculus Quest can tracks a total area of around 4,000 square feet, a big difference in distance compared to what we are seeing on a wired headsets so far. That should provide you enough room to map out anything you can find around or inside a house, and even a small area within a park or field.
To prevent a person from any danger as they immerse and move around the environment, and to track the Touch controllers, the Quest has four ultra-wide sensors situated at the outer edges of the headset. The sensors is like smaller versions of ones that come with an Oculus Rift, where the sensors can allow the headset to track where the hands.
While Oculus has yet provided details on specs, it appear that the Quest will have the similar resolution as the Oculus Go, that is, about 1600×1440 pixels per eye.
Similar to both the Rift and Go, a focal slider is hidden under the front of the headset. This is what gives you the option of shifting focal distance, for instance if you wear glasses.
Located under the front of the headset is a volume rocker. Sound comes out through the head straps located near the ears, also there is the standard 3.5mm auxiliary jack located on either side of the headset, if you prefer to use your own headphone.
The headset is comprised on a soft material that feel quite nice via touch, andthe straps that go behind the head are made from elastic rubber material. This is a break from the more rigid plastic straps as seen on Rift in the past.
What’s even better is the Quest's straps stretch around the head nicely. The whole contraption feels secure as you immerse and move in the virtual world without the device sliding. It feel like wearing a nicely fitted hat.
What games are available when the Oculus Quest comes out? It turns out that there is actually quite a few.
According to spokesperson from Oculus, there over 50 games will be included in the release. What’s super exiciting is a three-part experience created by Lucasfilm, ILMxLAB, and Oculus named “Vader Immortal”. This experience takes you to the planet Mustafar. ILMxLAB has worked on a several Star Wars-based virtual reality experiences in the past, yet this one will be exclusive to the Oculus standalone headset.
Other games confirmed are Quest ports for Dead and Buried, Superhot VR, Face Your Fears, The Unspoken, The Climb, Robo Recall and Stormlands, and all will be fully optimized for the mobile experience.
We can also anticipate a number of exclusive games that will be revealed just before orders ship to our doorsteps.
Just how well do things get displayed on the new Oculus standalone headset? The answer is actually not bad.
The demos we tried, the games looked nice and crisp. Superhot VR gave provide a sense of realism without a compromising a noticeable complaints, while Project Tennis Scramble had beautiful colors without revealing any imperfections.
However, it would not be hard to poke hole at the Quest’s performance when you compare it side-by-side with a more powerful HTC Vive or Vive Pro. Oculus has compromised a small amount of visual fidelity for mobility of movement. We have yet seen games that the Quest cannot run, but we are certain those games are out there somewhere.
We would not be surprised us to hear about games that are available on the Rift, but not on the Oculus Standalone.
And keep in mind that these headsets are not available for an upgrade like your computer, you are sold as-is. There always be newer headsets coming out in the distant future.
We were unable to obtain much information on how long the Oculus Quest battery would last for, but we can see headsets being changed every four to five demos at the demo stations.
We would not be surprised that the battery die after just a few hours of usage. After all, the Oculus Quest must display video, communicate with controller, and send out audio signals all at once.
Keep in mind that the Oculus Go could barely run for two hours before needing another two to three hours to fully charge. We cannot be sure at the moment, but most likely Oculus Quest would follow similar fate in terms of battery usage, before something newer comes out.
The new controllers are essentially just miniature versions of present controllers, but with a tracking sensor located on the top rather underneath it, which worked great during our experience with them.
However, there were exception when the track actually lost tracks of hands, and the games shared erratically.
Despite sharing similar specs, the Oculus Quest is definitely not a copied version of the Oculus Go, instead it is a substantial improvement that provides 6 degrees of freedom tracking.